Roguelike Platformer
You died.
The Ashveil kept you.
The world between life and death has a name. Its name is Ashveil, and it does not release what it catches. You are Veilborn — returned wrong, carrying fragments of something you were before. Each run through the Ashveil peels back one more layer of why the world is collapsing.
The Ashveil
A world that refuses to finish dying
The Ashveil is not a place you can visit. It is a condition — a state between existence and erasure. Five distinct zones make up the known part of the Ashveil, each with its own rules, its own dangers, and its own reason to keep going.
The entry zone. Pale dust, collapsed structures, low Veil pressure. Safe enough to breathe, dangerous enough to die.
A mid-zone of burning crags and suspended embers. Veil Charge regenerates faster here, but enemy density spikes.
Dead forest above the flats, where sound doesn't carry and memory-shards cluster in the bark. Navigation is treacherous.
A drowned city frozen mid-collapse. The highest concentration of pre-Veil relics, and the most hostile Veilborn you'll meet.
The edge of the known Ashveil. Reaching here ends a run. What lies beyond changes each time the Veil re-tears.
Factions
Three philosophies.
One collapsing world.
Not every Veilborn handles their second life the same way. The three factions of the Ashveil represent three different answers to the same question: what do you do when death stops being final?
See the CharactersThe Restless
Veilborn who refuse to forget their past lives. They hoard memory-shards and resist the Veil's pull, building fragile sanctuaries in the ruins of the Threshold.
Voidweavers
Those who learned to weaponise the decay between worlds. They travel alone, severing Veil-threads to power their own passage — at a cost to the world's stability.
The Accord
A council of the oldest Veilborn, who believe the collapse can be delayed through ritual. They enforce strict rules about memory use and Veil Charge consumption.
The path through the Ashveil changes every time.
No two runs are the same. Your Veil Charge is limited. The Threshold is far. Choose your route.
Try the Demo